AI Insights · Timothy · April 2022
Top 5 Play Pass Games on iOS in Belgium Q1 2022
In Q1 2022, the top 5 Play Pass games on iOS in Belgium showed varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals the performance metrics for these popular games.
In the first quarter of 2022, the top 5 Play Pass games on iOS in Belgium exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
LEGO® DUPLO® WORLD saw weekly revenue fluctuate, peaking at approximately $1K in the last week of December and then experiencing a decline, hitting a low of around $482 in the final week of March. The app's weekly downloads also showed a declining trend, starting at 946 and ending at 480. Weekly active users decreased from 1.36K at the beginning of the quarter to 1K by the end of March.
Pixel Art - Color by Number experienced variations in weekly revenue, starting at $321 in late December and peaking at $380 in the first week of January, before dropping to $160 in the third week of March. Weekly downloads were highest at 1.27K in the last week of February, and active users decreased from 11.3K to 7.4K over the quarter.
Disney Coloring World had a modest revenue performance, with a peak of $284 in early January and a low of $68 in the last week of March. The app's weekly downloads were relatively stable, averaging around 300, with a peak of 490 in the first week of January. Active users fluctuated slightly, starting at 507 and ending at 409.
Spaceflight Simulator showed a declining trend in weekly revenue, from $284 in late December to $152 by the end of March. Downloads peaked at 410 in the last week of February, while active users saw a significant increase from 556 at the start to 812 by the end of February, before dropping to 359 in the final week of March.
Hungry Shark Evolution had its highest revenue of $253 in the second week of January and its lowest of $25 in mid-March. Weekly downloads peaked at 1.04K in mid-January and active users saw a substantial rise from 1.99K at the start to 3.79K in the third week of January, before settling at 1.97K by the end of March.
For more detailed insights and analytics on app performance, visit Sensor Tower.